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June 30, 2010
419 KB
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Comments: 7
Favourites: 30 [who?]

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:iconpete-c-89:
Something I made a couple years ago. Was pretty quick to model (it's mostly a cylinder, hah).

The vents at the front/on the stock are alpha mapped. Tried to model them on but this led to an astronomical polycount, crazy smoothing errors, and a messy model, so yeah, alpha maps. wooo.

Textured on Half-Life compatible texture sizes (3 512x512s and a 1024x256), diffuse only.
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:iconbabylonyoke:
~BabylonYoke Apr 9, 2013  New member Student Digital Artist
that's brilliant
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:iconshelbs2:
heh one of my favorite SMGs, beautiful job on the STEN's replacement ^^
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:iconcrazyronn:
reminds me of sten lol

yeah ive tried modeling individual holes on a M1919 browning look-a-like and it was staggering, although it was just for a renedering for a school project and not a game
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:iconthemadgrenadier99:
Also, whats the poly count of the model, out of curiosity?
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:iconpete-c-89:
~pete-c-89 Jul 10, 2010  Hobbyist Photographer
3940 tris (the supressed version is a couple hundred higher).

Glad you like it, thanks :]
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:iconthemadgrenadier99:
I have so much love for this. you've really done the gun justice :)

I can't really fault the textures, either. Definitely looks like something you'd see in a professional game
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:iconnobiax:
Nice work :thumbsup:;)
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